Lab

Interactive prototypes and research demos exploring how people think, plan, and build capability with AI. These are experiments — some from published research, some new.

Mode

Prototype

An adaptive AI interface that changes how it guides you based on your working style. Built around a cognitive science insight: people approach tasks with systematically different strategies, and interfaces should adapt to that — not force everyone into the same workflow.

React TypeScript Tailwind CSS Framer Motion Cognitive Science

Planner

Structure first

Explorer

Follow curiosity

Driver

Move fast

Coach

Step by step

Four-in-a-Row vs AI

Interactive

Play the game from our NeurIPS 2024 paper on AI planning. This 4x9 board variant (free placement, connect 4 to win) was used to study how AlphaZero and humans develop different planning strategies. The AI uses minimax search — can you beat it?

Game AI Minimax NeurIPS 2024

Four-in-a-Row

4 x 9 board · Place anywhere · From Lin et al., NeurIPS 2024

Your turn — click an empty cell
move 0
You (X)
AI (O)

My research explores how humans and AI approach complex planning differently. During my PhD, I ran large-scale behavioral experiments with thousands of participants across 9 different planning games, identifying latent dimensions of how people build strategic skill over time.

This work informs everything I build — from agent training pipelines at Amazon to adaptive interfaces like Mode. The core question: how should AI tools adapt to the way people actually think?